godot/modules/lightmapper_rd/lm_raster.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef LM_RASTER_SHADER_GLSL_RAW_H
#define LM_RASTER_SHADER_GLSL_RAW_H

static const char lm_raster_shader_glsl[] =;
#endif