#include "resource_importer_layered_texture.h"
#include "core/config/project_settings.h"
#include "core/error/error_macros.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/object/ref_counted.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/texture.h"
String ResourceImporterLayeredTexture::get_importer_name() const { … }
String ResourceImporterLayeredTexture::get_visible_name() const { … }
void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const { … }
String ResourceImporterLayeredTexture::get_save_extension() const { … }
String ResourceImporterLayeredTexture::get_resource_type() const { … }
bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { … }
int ResourceImporterLayeredTexture::get_preset_count() const { … }
String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const { … }
void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { … }
void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) { … }
Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { … }
const char *ResourceImporterLayeredTexture::compression_formats[] = …;
String ResourceImporterLayeredTexture::get_import_settings_string() const { … }
bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const { … }
ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = …;
ResourceImporterLayeredTexture::ResourceImporterLayeredTexture(bool p_singleton) { … }
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() { … }
void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) { … }