#include "animation_blend_tree_editor_plugin.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) { … }
void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_script) { … }
void AnimationNodeBlendTreeEditor::_update_options_menu(bool p_has_input_ports) { … }
Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const { … }
void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) { … }
void AnimationNodeBlendTreeEditor::update_graph() { … }
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) { … }
void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { … }
void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_node_position) { … }
void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) { … }
void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) { … }
void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position) { … }
void AnimationNodeBlendTreeEditor::_popup_hide() { … }
void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) { … }
void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { … }
void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { … }
void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, const Array &p_options, const String &p_node) { … }
void AnimationNodeBlendTreeEditor::_delete_node_request(const String &p_which) { … }
void AnimationNodeBlendTreeEditor::_delete_nodes_request(const TypedArray<StringName> &p_nodes) { … }
void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) { … }
void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) { … }
void AnimationNodeBlendTreeEditor::_filter_toggled() { … }
void AnimationNodeBlendTreeEditor::_filter_edited() { … }
void AnimationNodeBlendTreeEditor::_filter_fill_selection() { … }
void AnimationNodeBlendTreeEditor::_filter_invert_selection() { … }
void AnimationNodeBlendTreeEditor::_filter_clear_selection() { … }
void AnimationNodeBlendTreeEditor::_filter_fill_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item, bool p_parent_filtered) { … }
void AnimationNodeBlendTreeEditor::_filter_invert_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item) { … }
void AnimationNodeBlendTreeEditor::_filter_clear_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item) { … }
bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &anode) { … }
void AnimationNodeBlendTreeEditor::_inspect_filters(const String &p_which) { … }
void AnimationNodeBlendTreeEditor::_update_editor_settings() { … }
void AnimationNodeBlendTreeEditor::_notification(int p_what) { … }
void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) { … }
void AnimationNodeBlendTreeEditor::_bind_methods() { … }
AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = …;
void AnimationNodeBlendTreeEditor::_node_changed(const StringName &p_node_name) { … }
void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) { … }
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Ref<AnimationNode> p_node) { … }
void AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed(const String &p_text) { … }
bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) { … }
void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) { … }
AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { … }