/**************************************************************************/ /* collision_shape_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "collision_shape_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "scene/resources/2d/capsule_shape_2d.h" #include "scene/resources/2d/circle_shape_2d.h" #include "scene/resources/2d/concave_polygon_shape_2d.h" #include "scene/resources/2d/convex_polygon_shape_2d.h" #include "scene/resources/2d/rectangle_shape_2d.h" #include "scene/resources/2d/segment_shape_2d.h" #include "scene/resources/2d/separation_ray_shape_2d.h" #include "scene/resources/2d/world_boundary_shape_2d.h" CollisionShape2DEditor::CollisionShape2DEditor() { … } void CollisionShape2DEditor::_node_removed(Node *p_node) { … } Variant CollisionShape2DEditor::get_handle_value(int idx) const { … } void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { … } void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { … } bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { … } void CollisionShape2DEditor::_shape_changed() { … } void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { … } void CollisionShape2DEditor::_notification(int p_what) { … } void CollisionShape2DEditor::edit(Node *p_node) { … } void CollisionShape2DEditorPlugin::edit(Object *p_obj) { … } bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const { … } void CollisionShape2DEditorPlugin::make_visible(bool visible) { … } CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin() { … } CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() { … }