godot/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp

/**************************************************************************/
/*  gpu_particles_collision_sdf_editor_plugin.cpp                         */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gpu_particles_collision_sdf_editor_plugin.h"

#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"

void GPUParticlesCollisionSDF3DEditorPlugin::_bake() {}

void GPUParticlesCollisionSDF3DEditorPlugin::edit(Object *p_object) {}

bool GPUParticlesCollisionSDF3DEditorPlugin::handles(Object *p_object) const {}

void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) {}

void GPUParticlesCollisionSDF3DEditorPlugin::make_visible(bool p_visible) {}

EditorProgress *GPUParticlesCollisionSDF3DEditorPlugin::tmp_progress =;

void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_begin(int p_steps) {}

void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_step(int p_step, const String &p_description) {}

void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_end() {}

void GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake(const String &p_path) {}

GPUParticlesCollisionSDF3DEditorPlugin::GPUParticlesCollisionSDF3DEditorPlugin() {}

GPUParticlesCollisionSDF3DEditorPlugin::~GPUParticlesCollisionSDF3DEditorPlugin() {}