/**************************************************************************/ /* navigation_obstacle_3d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_obstacle_3d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/input/input.h" #include "core/io/file_access.h" #include "core/math/geometry_2d.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" #include "scene/gui/separator.h" void NavigationObstacle3DEditor::_notification(int p_what) { … } void NavigationObstacle3DEditor::_node_removed(Node *p_node) { … } void NavigationObstacle3DEditor::_menu_option(int p_option) { … } void NavigationObstacle3DEditor::_wip_close() { … } EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { … } PackedVector2Array NavigationObstacle3DEditor::_get_polygon() { … } void NavigationObstacle3DEditor::_set_polygon(const PackedVector2Array &p_poly) { … } void NavigationObstacle3DEditor::_polygon_draw() { … } void NavigationObstacle3DEditor::edit(Node *p_node) { … } void NavigationObstacle3DEditor::_bind_methods() { … } NavigationObstacle3DEditor::NavigationObstacle3DEditor() { … } NavigationObstacle3DEditor::~NavigationObstacle3DEditor() { … } void NavigationObstacle3DEditorPlugin::edit(Object *p_object) { … } bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const { … } void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) { … } NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() { … } NavigationObstacle3DEditorPlugin::~NavigationObstacle3DEditorPlugin() { … }