godot/editor/plugins/path_2d_editor_plugin.cpp

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/*  path_2d_editor_plugin.cpp                                             */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "path_2d_editor_plugin.h"

#include "canvas_item_editor_plugin.h"
#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"

void Path2DEditor::_notification(int p_what) {}

void Path2DEditor::_node_removed(Node *p_node) {}

bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {}

void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {}

void Path2DEditor::_node_visibility_changed() {}

void Path2DEditor::edit(Node *p_path2d) {}

void Path2DEditor::_bind_methods() {}

void Path2DEditor::_mode_selected(int p_mode) {}

void Path2DEditor::_handle_option_pressed(int p_option) {}

void Path2DEditor::_cancel_current_action() {}

void Path2DEditor::_confirm_clear_points() {}

void Path2DEditor::_clear_curve_points(Path2D *p_path2d) {}

void Path2DEditor::_restore_curve_points(Path2D *p_path2d, const PackedVector2Array &p_points) {}

Path2DEditor::Path2DEditor() {}

void Path2DEditorPlugin::edit(Object *p_object) {}

bool Path2DEditorPlugin::handles(Object *p_object) const {}

void Path2DEditorPlugin::make_visible(bool p_visible) {}

Path2DEditorPlugin::Path2DEditorPlugin() {}

Path2DEditorPlugin::~Path2DEditorPlugin() {}