godot/editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp

/**************************************************************************/
/*  fog_volume_gizmo_plugin.cpp                                           */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "fog_volume_gizmo_plugin.h"

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/gizmos/gizmo_3d_helper.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/fog_volume.h"

FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {}

FogVolumeGizmoPlugin::~FogVolumeGizmoPlugin() {}

bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {}

String FogVolumeGizmoPlugin::get_gizmo_name() const {}

int FogVolumeGizmoPlugin::get_priority() const {}

String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {}

Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {}

void FogVolumeGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {}

void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {}

void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {}

void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {}