/**************************************************************************/ /* atlas_merging_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "atlas_merging_dialog.h" #include "editor/editor_properties_vector.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/themes/editor_scale.h" #include "scene/gui/control.h" #include "scene/gui/split_container.h" #include "scene/resources/image_texture.h" void AtlasMergingDialog::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) { … } void AtlasMergingDialog::_generate_merged(const Vector<Ref<TileSetAtlasSource>> &p_atlas_sources, int p_max_columns) { … } void AtlasMergingDialog::_update_texture() { … } void AtlasMergingDialog::_merge_confirmed(const String &p_path) { … } void AtlasMergingDialog::ok_pressed() { … } void AtlasMergingDialog::cancel_pressed() { … } void AtlasMergingDialog::custom_action(const String &p_action) { … } bool AtlasMergingDialog::_set(const StringName &p_name, const Variant &p_value) { … } bool AtlasMergingDialog::_get(const StringName &p_name, Variant &r_ret) const { … } void AtlasMergingDialog::_notification(int p_what) { … } void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) { … } AtlasMergingDialog::AtlasMergingDialog() { … }