godot/editor/plugins/tiles/atlas_merging_dialog.cpp

/**************************************************************************/
/*  atlas_merging_dialog.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "atlas_merging_dialog.h"

#include "editor/editor_properties_vector.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/control.h"
#include "scene/gui/split_container.h"
#include "scene/resources/image_texture.h"

void AtlasMergingDialog::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {}

void AtlasMergingDialog::_generate_merged(const Vector<Ref<TileSetAtlasSource>> &p_atlas_sources, int p_max_columns) {}

void AtlasMergingDialog::_update_texture() {}

void AtlasMergingDialog::_merge_confirmed(const String &p_path) {}

void AtlasMergingDialog::ok_pressed() {}

void AtlasMergingDialog::cancel_pressed() {}

void AtlasMergingDialog::custom_action(const String &p_action) {}

bool AtlasMergingDialog::_set(const StringName &p_name, const Variant &p_value) {}

bool AtlasMergingDialog::_get(const StringName &p_name, Variant &r_ret) const {}

void AtlasMergingDialog::_notification(int p_what) {}

void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) {}

AtlasMergingDialog::AtlasMergingDialog() {}