#include "project_dialog.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_vcs_interface.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_icons.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType p_input_type) { … }
static bool is_zip_file(Ref<DirAccess> p_d, const String &p_path) { … }
void ProjectDialog::_validate_path() { … }
String ProjectDialog::_get_target_path() { … }
void ProjectDialog::_set_target_path(const String &p_text) { … }
void ProjectDialog::_update_target_auto_dir() { … }
void ProjectDialog::_create_dir_toggled(bool p_pressed) { … }
void ProjectDialog::_project_name_changed() { … }
void ProjectDialog::_project_path_changed() { … }
void ProjectDialog::_install_path_changed() { … }
void ProjectDialog::_browse_project_path() { … }
void ProjectDialog::_browse_install_path() { … }
void ProjectDialog::_project_path_selected(const String &p_path) { … }
void ProjectDialog::_install_path_selected(const String &p_path) { … }
void ProjectDialog::_reset_name() { … }
void ProjectDialog::_renderer_selected() { … }
void ProjectDialog::_nonempty_confirmation_ok_pressed() { … }
void ProjectDialog::ok_pressed() { … }
void ProjectDialog::set_zip_path(const String &p_path) { … }
void ProjectDialog::set_zip_title(const String &p_title) { … }
void ProjectDialog::set_mode(Mode p_mode) { … }
void ProjectDialog::set_project_name(const String &p_name) { … }
void ProjectDialog::set_project_path(const String &p_path) { … }
void ProjectDialog::ask_for_path_and_show() { … }
void ProjectDialog::show_dialog(bool p_reset_name) { … }
void ProjectDialog::_notification(int p_what) { … }
void ProjectDialog::_bind_methods() { … }
ProjectDialog::ProjectDialog() { … }