godot/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp

/**************************************************************************/
/*  tile_set_scenes_collection_source_editor.cpp                          */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "tile_set_scenes_collection_source_editor.h"

#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/plugins/tiles/tile_set_editor.h"
#include "editor/themes/editor_scale.h"

#include "scene/gui/button.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/split_container.h"

void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::set_id(int p_id) {}

int TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::get_id() {}

bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_set(const StringName &p_name, const Variant &p_value) {}

bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_get(const StringName &p_name, Variant &r_ret) const {}

void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {}

void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_bind_methods() {}

void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) {}

// -- Proxy object used by the tile inspector --
bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_set(const StringName &p_name, const Variant &p_value) {}

bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {}

void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {}

void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::edit(TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_scene_id) {}

void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_bind_methods() {}

void TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed(const String &p_what) {}

void TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed() {}

void TileSetScenesCollectionSourceEditor::_scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_ud) {}

void TileSetScenesCollectionSourceEditor::_scenes_list_item_activated(int p_index) {}

void TileSetScenesCollectionSourceEditor::_source_add_pressed() {}

void TileSetScenesCollectionSourceEditor::_scene_file_selected(const String &p_path) {}

void TileSetScenesCollectionSourceEditor::_source_delete_pressed() {}

void TileSetScenesCollectionSourceEditor::_update_source_inspector() {}

void TileSetScenesCollectionSourceEditor::_update_tile_inspector() {}

void TileSetScenesCollectionSourceEditor::_update_action_buttons() {}

void TileSetScenesCollectionSourceEditor::_update_scenes_list() {}

void TileSetScenesCollectionSourceEditor::_notification(int p_what) {}

void TileSetScenesCollectionSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) {}

void TileSetScenesCollectionSourceEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

bool TileSetScenesCollectionSourceEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void TileSetScenesCollectionSourceEditor::_bind_methods() {}

TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {}

TileSetScenesCollectionSourceEditor::~TileSetScenesCollectionSourceEditor() {}