#ifndef TEXTURE_STORAGE_GLES3_H
#define TEXTURE_STORAGE_GLES3_H
#ifdef GLES3_ENABLED
#include "platform_gl.h"
#include "config.h"
#include "core/os/os.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/storage/texture_storage.h"
#include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
namespace GLES3 {
#define _GL_TEXTURE_MAX_ANISOTROPY_EXT …
#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT …
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT …
#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT …
#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT …
#define _EXT_COMPRESSED_RED_RGTC1_EXT …
#define _EXT_COMPRESSED_RED_RGTC1 …
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 …
#define _EXT_COMPRESSED_RG_RGTC2 …
#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 …
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT …
#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT …
#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT …
#define _EXT_ETC1_RGB8_OES …
#define _EXT_COMPRESSED_RGBA_BPTC_UNORM …
#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM …
#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT …
#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT …
#define _EXT_COMPRESSED_R11_EAC …
#define _EXT_COMPRESSED_SIGNED_R11_EAC …
#define _EXT_COMPRESSED_RG11_EAC …
#define _EXT_COMPRESSED_SIGNED_RG11_EAC …
#define _EXT_COMPRESSED_RGB8_ETC2 …
#define _EXT_COMPRESSED_SRGB8_ETC2 …
#define _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define _EXT_COMPRESSED_RGBA8_ETC2_EAC …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC …
#define _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_5x4_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_5x5_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_6x5_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_6x6_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_8x5_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_8x6_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_10x5_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_10x6_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_10x8_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_10x10_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_12x10_KHR …
#define _EXT_COMPRESSED_RGBA_ASTC_12x12_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR …
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR …
#define _GL_TEXTURE_EXTERNAL_OES …
#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS …
enum DefaultGLTexture { … };
struct CanvasTexture { … };
struct RenderTarget;
struct Texture { … };
struct RenderTarget { … };
class TextureStorage : public RendererTextureStorage { … };
inline String TextureStorage::get_framebuffer_error(GLenum p_status) { … }
}
#endif
#endif