godot/drivers/gles3/storage/material_storage.h

/**************************************************************************/
/*  material_storage.h                                                    */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MATERIAL_STORAGE_GLES3_H
#define MATERIAL_STORAGE_GLES3_H

#ifdef GLES3_ENABLED

#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/shader_compiler.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/utilities.h"

#include "drivers/gles3/shaders/canvas.glsl.gen.h"
#include "drivers/gles3/shaders/particles.glsl.gen.h"
#include "drivers/gles3/shaders/scene.glsl.gen.h"
#include "drivers/gles3/shaders/sky.glsl.gen.h"

namespace GLES3 {

/* Shader Structs */

struct ShaderData {};

ShaderDataRequestFunction;

struct Material;

struct Shader {};

/* Material structs */

struct MaterialData {};

MaterialDataRequestFunction;

struct Material {};

/* CanvasItem Materials */

struct CanvasShaderData : public ShaderData {};

ShaderData *_create_canvas_shader_func();

struct CanvasMaterialData : public MaterialData {};

MaterialData *_create_canvas_material_func(ShaderData *p_shader);

/* Sky Materials */

struct SkyShaderData : public ShaderData {};

ShaderData *_create_sky_shader_func();

struct SkyMaterialData : public MaterialData {};

MaterialData *_create_sky_material_func(ShaderData *p_shader);

/* Scene Materials */

struct SceneShaderData : public ShaderData {};

ShaderData *_create_scene_shader_func();

struct SceneMaterialData : public MaterialData {};

MaterialData *_create_scene_material_func(ShaderData *p_shader);

/* Particle Shader */

enum {};

struct ParticlesShaderData : public ShaderData {};

ShaderData *_create_particles_shader_func();

struct ParticleProcessMaterialData : public MaterialData {};

MaterialData *_create_particles_material_func(ShaderData *p_shader);

/* Global shader uniform structs */
struct GlobalShaderUniforms {};

class MaterialStorage : public RendererMaterialStorage {};

} // namespace GLES3

#endif // GLES3_ENABLED

#endif // MATERIAL_STORAGE_GLES3_H