godot/drivers/gles3/storage/config.cpp

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/*  config.cpp                                                            */
/**************************************************************************/
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#ifdef GLES3_ENABLED

#include "config.h"

#include "../rasterizer_gles3.h"
#include "texture_storage.h"

#ifdef WEB_ENABLED
#include <emscripten/html5_webgl.h>
#endif

usingnamespaceGLES3;

#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

Config *Config::singleton =;

Config::Config() {}

Config::~Config() {}

#endif // GLES3_ENABLED