/**************************************************************************/
/* metal_device_properties.h */
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#ifndef METAL_DEVICE_PROPERTIES_H
#define METAL_DEVICE_PROPERTIES_H
#import "servers/rendering/rendering_device.h"
#import <Foundation/Foundation.h>
#import <Metal/Metal.h>
/** The buffer index to use for vertex content. */
const static uint32_t VERT_CONTENT_BUFFER_INDEX = 0;
const static uint32_t MAX_COLOR_ATTACHMENT_COUNT = 8;
typedef NS_OPTIONS(NSUInteger, SampleCount) {
SampleCount1 = (1UL << 0),
SampleCount2 = (1UL << 1),
SampleCount4 = (1UL << 2),
SampleCount8 = (1UL << 3),
SampleCount16 = (1UL << 4),
SampleCount32 = (1UL << 5),
SampleCount64 = (1UL << 6),
};
struct API_AVAILABLE(macos(11.0), ios(14.0)) MetalFeatures {
uint32_t mslVersion;
MTLGPUFamily highestFamily;
MTLLanguageVersion mslVersionEnum;
SampleCount supportedSampleCounts;
long hostMemoryPageSize;
bool layeredRendering;
bool multisampleLayeredRendering;
bool quadPermute; /**< If true, quadgroup permutation functions (vote, ballot, shuffle) are supported in shaders. */
bool simdPermute; /**< If true, SIMD-group permutation functions (vote, ballot, shuffle) are supported in shaders. */
bool simdReduction; /**< If true, SIMD-group reduction functions (arithmetic) are supported in shaders. */
bool tessellationShader; /**< If true, tessellation shaders are supported. */
bool imageCubeArray; /**< If true, image cube arrays are supported. */
};
struct MetalLimits {
uint64_t maxImageArrayLayers;
uint64_t maxFramebufferHeight;
uint64_t maxFramebufferWidth;
uint64_t maxImageDimension1D;
uint64_t maxImageDimension2D;
uint64_t maxImageDimension3D;
uint64_t maxImageDimensionCube;
uint64_t maxViewportDimensionX;
uint64_t maxViewportDimensionY;
MTLSize maxThreadsPerThreadGroup;
MTLSize maxComputeWorkGroupCount;
uint64_t maxBoundDescriptorSets;
uint64_t maxColorAttachments;
uint64_t maxTexturesPerArgumentBuffer;
uint64_t maxSamplersPerArgumentBuffer;
uint64_t maxBuffersPerArgumentBuffer;
uint64_t maxBufferLength;
uint64_t minUniformBufferOffsetAlignment;
uint64_t maxVertexDescriptorLayoutStride;
uint16_t maxViewports;
uint32_t maxPerStageBufferCount; /**< The total number of per-stage Metal buffers available for shader uniform content and attributes. */
uint32_t maxPerStageTextureCount; /**< The total number of per-stage Metal textures available for shader uniform content. */
uint32_t maxPerStageSamplerCount; /**< The total number of per-stage Metal samplers available for shader uniform content. */
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputBindingStride;
uint32_t maxDrawIndexedIndexValue;
uint32_t minSubgroupSize; /**< The minimum number of threads in a SIMD-group. */
uint32_t maxSubgroupSize; /**< The maximum number of threads in a SIMD-group. */
BitField<RDD::ShaderStage> subgroupSupportedShaderStages;
BitField<RD::SubgroupOperations> subgroupSupportedOperations; /**< The subgroup operations supported by the device. */
};
class API_AVAILABLE(macos(11.0), ios(14.0)) MetalDeviceProperties {
private:
void init_features(id<MTLDevice> p_device);
void init_limits(id<MTLDevice> p_device);
public:
MetalFeatures features;
MetalLimits limits;
SampleCount find_nearest_supported_sample_count(RenderingDevice::TextureSamples p_samples) const;
MetalDeviceProperties(id<MTLDevice> p_device);
~MetalDeviceProperties();
private:
static const SampleCount sample_count[RenderingDevice::TextureSamples::TEXTURE_SAMPLES_MAX];
};
#endif // METAL_DEVICE_PROPERTIES_H