godot/drivers/vulkan/rendering_device_driver_vulkan.h

/**************************************************************************/
/*  rendering_device_driver_vulkan.h                                      */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef RENDERING_DEVICE_DRIVER_VULKAN_H
#define RENDERING_DEVICE_DRIVER_VULKAN_H

#include "core/templates/hash_map.h"
#include "core/templates/paged_allocator.h"
#include "drivers/vulkan/rendering_context_driver_vulkan.h"
#include "servers/rendering/rendering_device_driver.h"

#ifdef DEBUG_ENABLED
#ifndef _MSC_VER
#define _DEBUG
#endif
#endif
#include "thirdparty/vulkan/vk_mem_alloc.h"

#ifdef USE_VOLK
#include <volk.h>
#else
#include <vulkan/vulkan.h>
#endif

// Design principles:
// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {};

VKC;

#endif // RENDERING_DEVICE_DRIVER_VULKAN_H