godot/servers/navigation/navigation_globals.h

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/*  navigation_globals.h                                                  */
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#ifndef NAVIGATION_GLOBALS_H
#define NAVIGATION_GLOBALS_H

namespace NavigationDefaults3D {

// Rasterization.

// To find the polygons edges the vertices are displaced in a grid where
// each cell has the following cell_size and cell_height.
constexpr float navmesh_cell_size{}; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
constexpr float navmesh_cell_height{}; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
constexpr auto navmesh_cell_size_hint{};

// Map.

constexpr float edge_connection_margin{};
constexpr float link_connection_radius{};

} //namespace NavigationDefaults3D

namespace NavigationDefaults2D {

// Rasterization.

// Same as in 3D but larger since 1px is treated as 1m.
constexpr float navmesh_cell_size{}; // Must match ProjectSettings default 2D cell_size.
constexpr auto navmesh_cell_size_hint{};

// Map.

constexpr float edge_connection_margin{};
constexpr float link_connection_radius{};

} //namespace NavigationDefaults2D

#endif // NAVIGATION_GLOBALS_H