godot/drivers/gles3/storage/render_scene_buffers_gles3.cpp

/**************************************************************************/
/*  render_scene_buffers_gles3.cpp                                        */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifdef GLES3_ENABLED

#include "render_scene_buffers_gles3.h"
#include "config.h"
#include "texture_storage.h"
#include "utilities.h"

#ifdef ANDROID_ENABLED
#define glFramebufferTextureMultiviewOVR
#define glTexStorage3DMultisample
#define glFramebufferTexture2DMultisampleEXT
#define glFramebufferTextureMultisampleMultiviewOVR
#endif // ANDROID_ENABLED

// Will only be defined if GLES 3.2 headers are included
#ifndef GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#endif

RenderSceneBuffersGLES3::RenderSceneBuffersGLES3() {}

RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {}

void RenderSceneBuffersGLES3::_rt_attach_textures(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count) {}

GLuint RenderSceneBuffersGLES3::_rt_get_cached_fbo(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count) {}

void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p_config) {}

void RenderSceneBuffersGLES3::_check_render_buffers() {}

void RenderSceneBuffersGLES3::configure_for_probe(Size2i p_size) {}

void RenderSceneBuffersGLES3::_clear_msaa3d_buffers() {}

void RenderSceneBuffersGLES3::_clear_intermediate_buffers() {}

void RenderSceneBuffersGLES3::check_backbuffer(bool p_need_color, bool p_need_depth) {}

void RenderSceneBuffersGLES3::_clear_back_buffers() {}

void RenderSceneBuffersGLES3::set_apply_color_adjustments_in_post(bool p_apply_in_post) {}

void RenderSceneBuffersGLES3::check_glow_buffers() {}

void RenderSceneBuffersGLES3::_clear_glow_buffers() {}

void RenderSceneBuffersGLES3::free_render_buffer_data() {}

GLuint RenderSceneBuffersGLES3::get_render_fbo() {}

#endif // GLES3_ENABLED