/**************************************************************************/ /* copy_effects.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifdef GLES3_ENABLED #include "copy_effects.h" #include "../storage/texture_storage.h" usingnamespaceGLES3; CopyEffects *CopyEffects::singleton = …; CopyEffects *CopyEffects::get_singleton() { … } CopyEffects::CopyEffects() { … } CopyEffects::~CopyEffects() { … } void CopyEffects::copy_to_rect(const Rect2 &p_rect) { … } void CopyEffects::copy_to_rect_3d(const Rect2 &p_rect, float p_layer, int p_type, float p_lod) { … } void CopyEffects::copy_to_and_from_rect(const Rect2 &p_rect) { … } void CopyEffects::copy_screen(float p_multiply) { … } void CopyEffects::copy_cube_to_rect(const Rect2 &p_rect) { … } void CopyEffects::copy_cube_to_panorama(float p_mip_level) { … } // Intended for efficiently mipmapping textures. void CopyEffects::bilinear_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region) { … } // Intended for approximating a gaussian blur. Used for 2D backbuffer mipmaps. Slightly less efficient than bilinear_blur(). void CopyEffects::gaussian_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region, const Size2i &p_size) { … } void CopyEffects::set_color(const Color &p_color, const Rect2i &p_region) { … } void CopyEffects::draw_screen_triangle() { … } void CopyEffects::draw_screen_quad() { … } #endif // GLES3_ENABLED