godot/drivers/gles3/effects/post_effects.cpp

/**************************************************************************/
/*  post_effects.cpp                                                      */
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#ifdef GLES3_ENABLED

#include "post_effects.h"
#include "../storage/texture_storage.h"

usingnamespaceGLES3;

PostEffects *PostEffects::singleton =;

PostEffects *PostEffects::get_singleton() {}

PostEffects::PostEffects() {}

PostEffects::~PostEffects() {}

void PostEffects::_draw_screen_triangle() {}

void PostEffects::post_copy(GLuint p_dest_framebuffer, Size2i p_dest_size, GLuint p_source_color, Size2i p_source_size, float p_luminance_multiplier, const Glow::GLOWLEVEL *p_glow_buffers, float p_glow_intensity, uint32_t p_view, bool p_use_multiview, uint64_t p_spec_constants) {}

#endif // GLES3_ENABLED