/**************************************************************************/ /* resource_saver_png.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_saver_png.h" #include "core/io/file_access.h" #include "core/io/image.h" #include "drivers/png/png_driver_common.h" #include "scene/resources/image_texture.h" Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) { … } Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) { … } Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img) { … } bool ResourceSaverPNG::recognize(const Ref<Resource> &p_resource) const { … } void ResourceSaverPNG::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const { … } ResourceSaverPNG::ResourceSaverPNG() { … }