godot/platform/web/api/api.cpp

/**************************************************************************/
/*  api.cpp                                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "api.h"

#include "javascript_bridge_singleton.h"
#include "web_tools_editor_plugin.h"

#include "core/config/engine.h"

static JavaScriptBridge *javascript_bridge_singleton;

void register_web_api() {}

void unregister_web_api() {}

JavaScriptBridge *JavaScriptBridge::singleton =;

JavaScriptBridge *JavaScriptBridge::get_singleton() {}

JavaScriptBridge::JavaScriptBridge() {}

JavaScriptBridge::~JavaScriptBridge() {}

void JavaScriptBridge::_bind_methods() {}

#if !defined(WEB_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)

Variant JavaScriptBridge::eval(const String &p_code, bool p_use_global_exec_context) {}

Ref<JavaScriptObject> JavaScriptBridge::get_interface(const String &p_interface) {}

Ref<JavaScriptObject> JavaScriptBridge::create_callback(const Callable &p_callable) {}

Variant JavaScriptBridge::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {}

#endif

#if !defined(WEB_ENABLED)

bool JavaScriptBridge::pwa_needs_update() const {}

Error JavaScriptBridge::pwa_update() {}

void JavaScriptBridge::force_fs_sync() {}

void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {}

#endif