godot/editor/plugins/editor_context_menu_plugin.cpp

/**************************************************************************/
/*  editor_context_menu_plugin.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_context_menu_plugin.h"

#include "core/input/shortcut.h"
#include "editor/editor_node.h"
#include "scene/resources/texture.h"

void EditorContextMenuPlugin::add_options(const Vector<String> &p_paths) {}

void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) {}

void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut) {}

void EditorContextMenuPlugin::clear_context_menu_items() {}

void EditorContextMenuPlugin::_bind_methods() {}