godot/modules/websocket/websocket_multiplayer_peer.cpp

/**************************************************************************/
/*  websocket_multiplayer_peer.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "websocket_multiplayer_peer.h"

#include "core/os/os.h"

WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {}

WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {}

Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() {}

void WebSocketMultiplayerPeer::_clear() {}

void WebSocketMultiplayerPeer::_bind_methods() {}

//
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {}

Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {}

Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {}

//
// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {}

int WebSocketMultiplayerPeer::get_packet_peer() const {}

int WebSocketMultiplayerPeer::get_unique_id() const {}

int WebSocketMultiplayerPeer::get_max_packet_size() const {}

Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options) {}

Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref<TLSOptions> p_options) {}

bool WebSocketMultiplayerPeer::is_server() const {}

void WebSocketMultiplayerPeer::_poll_client() {}

void WebSocketMultiplayerPeer::_poll_server() {}

void WebSocketMultiplayerPeer::poll() {}

MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const {}

Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {}

void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {}

Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const {}

void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) {}

Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const {}

void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) {}

int WebSocketMultiplayerPeer::get_outbound_buffer_size() const {}

void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) {}

int WebSocketMultiplayerPeer::get_inbound_buffer_size() const {}

void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) {}

int WebSocketMultiplayerPeer::get_max_queued_packets() const {}

float WebSocketMultiplayerPeer::get_handshake_timeout() const {}

void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) {}

IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const {}

int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {}

void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) {}

void WebSocketMultiplayerPeer::close() {}