#include "webrtc_multiplayer_peer.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
void WebRTCMultiplayerPeer::_bind_methods() { … }
void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) { … }
int WebRTCMultiplayerPeer::get_packet_peer() const { … }
int WebRTCMultiplayerPeer::get_packet_channel() const { … }
MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_packet_mode() const { … }
bool WebRTCMultiplayerPeer::is_server() const { … }
void WebRTCMultiplayerPeer::poll() { … }
void WebRTCMultiplayerPeer::_find_next_peer() { … }
MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const { … }
Error WebRTCMultiplayerPeer::create_server(Array p_channels_config) { … }
Error WebRTCMultiplayerPeer::create_client(int p_self_id, Array p_channels_config) { … }
Error WebRTCMultiplayerPeer::create_mesh(int p_self_id, Array p_channels_config) { … }
Error WebRTCMultiplayerPeer::_initialize(int p_self_id, NetworkMode p_mode, Array p_channels_config) { … }
bool WebRTCMultiplayerPeer::is_server_relay_supported() const { … }
int WebRTCMultiplayerPeer::get_unique_id() const { … }
void WebRTCMultiplayerPeer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) { … }
bool WebRTCMultiplayerPeer::has_peer(int p_peer_id) { … }
Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { … }
Dictionary WebRTCMultiplayerPeer::get_peers() { … }
Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) { … }
void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) { … }
void WebRTCMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) { … }
Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { … }
Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { … }
int WebRTCMultiplayerPeer::get_available_packet_count() const { … }
int WebRTCMultiplayerPeer::get_max_packet_size() const { … }
void WebRTCMultiplayerPeer::close() { … }
WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() { … }