godot/thirdparty/vhacd/inc/vhacdCircularList.inl

#pragma once
#ifndef HACD_CIRCULAR_LIST_INL
#define HACD_CIRCULAR_LIST_INL
namespace VHACD
{
    template < typename T > 
    inline bool CircularList<T>::Delete(CircularListElement<T> * element)
    {}
    
    template < typename T > 
    inline bool CircularList<T>::Delete()
    {}
    template < typename T > 
    inline CircularListElement<T> * CircularList<T>::Add(const T * data)
    {}
    template < typename T > 
    inline CircularListElement<T> * CircularList<T>::Add(const T & data)
    {}
    template < typename T > 
    inline bool CircularList<T>::Next()
    {}
    template < typename T > 
    inline bool CircularList<T>::Prev()
    {}
    template < typename T > 
    inline CircularList<T>::CircularList(const CircularList& rhs)
    {}
    template < typename T > 
    inline const CircularList<T>& CircularList<T>::operator=(const CircularList& rhs)
    {}
}
#endif