godot/thirdparty/vhacd/src/VHACD-ASYNC.cpp

#include "../public/VHACD.h"
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <thread>
#include <atomic>
#include <mutex>
#include <string>
#include <float.h>

#define ENABLE_ASYNC

#define HACD_ALLOC(x)
#define HACD_FREE(x)
#define HACD_ASSERT(x)

namespace VHACD
{

class MyHACD_API : public VHACD::IVHACD, public VHACD::IVHACD::IUserCallback, VHACD::IVHACD::IUserLogger
{};

IVHACD* CreateVHACD_ASYNC(void)
{}


}; // end of VHACD namespace