godot/thirdparty/graphite/src/CmapCache.cpp

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.


#include "inc/Main.h"
#include "inc/CmapCache.h"
#include "inc/Face.h"
#include "inc/TtfTypes.h"
#include "inc/TtfUtil.h"


usingnamespacegraphite2;

const void * bmp_subtable(const Face::Table & cmap)
{}

const void * smp_subtable(const Face::Table & cmap)
{}

template <unsigned int (*NextCodePoint)(const void *, unsigned int, int *),
          uint16 (*LookupCodePoint)(const void *, unsigned int, int)>
bool cache_subtable(uint16 * blocks[], const void * cst, const unsigned int limit)
{}


CachedCmap::CachedCmap(const Face & face)
:{}

CachedCmap::~CachedCmap() throw()
{}

uint16 CachedCmap::operator [] (const uint32 usv) const throw()
{
    if ((m_isBmpOnly && usv > 0xFFFF) || (usv > 0x10FFFF))
        return 0;
    const uint32 block = 0xFFFF & (usv >> 8);
    if (m_blocks[block])
        return m_blocks[block][usv & 0xFF];
    return 0;
};

operator bool()


DirectCmap::DirectCmap(const Face & face)
:{}

uint16 DirectCmap::operator [] (const uint32 usv) const throw()
{}

operator bool()