godot/thirdparty/graphite/src/Decompressor.cpp

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2015, SIL International, All rights reserved.

#include <cassert>

#include "inc/Decompressor.h"
#include "inc/Compression.h"

usingnamespacelz4;

namespace {

inline
u32 read_literal(u8 const * &s, u8 const * const e, u32 l) {}

bool read_sequence(u8 const * &src, u8 const * const end, u8 const * &literal,
                    u32 & literal_len, u32 & match_len, u32 & match_dist)
{}

}

int lz4::decompress(void const *in, size_t in_size, void *out, size_t out_size)
{}