godot/thirdparty/icu4c/common/bytestream.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
// Copyright (C) 2009-2011, International Business Machines
// Corporation and others. All Rights Reserved.
//
// Copyright 2007 Google Inc. All Rights Reserved.
// Author: [email protected] (Sanjay Ghemawat)

#include "unicode/utypes.h"
#include "unicode/bytestream.h"
#include "cmemory.h"

U_NAMESPACE_BEGIN

ByteSink::~ByteSink() {}

char* ByteSink::GetAppendBuffer(int32_t min_capacity,
                                int32_t /*desired_capacity_hint*/,
                                char* scratch, int32_t scratch_capacity,
                                int32_t* result_capacity) {}

void ByteSink::Flush() {}

CheckedArrayByteSink::CheckedArrayByteSink(char* outbuf, int32_t capacity)
    :{}

CheckedArrayByteSink::~CheckedArrayByteSink() {}

CheckedArrayByteSink& CheckedArrayByteSink::Reset() {}

void CheckedArrayByteSink::Append(const char* bytes, int32_t n) {}

char* CheckedArrayByteSink::GetAppendBuffer(int32_t min_capacity,
                                            int32_t /*desired_capacity_hint*/,
                                            char* scratch,
                                            int32_t scratch_capacity,
                                            int32_t* result_capacity) {}

U_NAMESPACE_END