godot/thirdparty/icu4c/common/chariter.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
*   Copyright (C) 1999-2011, International Business Machines
*   Corporation and others.  All Rights Reserved.
**********************************************************************
*/

#include "unicode/chariter.h"

U_NAMESPACE_BEGIN

ForwardCharacterIterator::~ForwardCharacterIterator() {}
ForwardCharacterIterator::ForwardCharacterIterator()
:{}
ForwardCharacterIterator::ForwardCharacterIterator(const ForwardCharacterIterator &other)
:{}


CharacterIterator::CharacterIterator()
:{}

CharacterIterator::CharacterIterator(int32_t length)
:{}

CharacterIterator::CharacterIterator(int32_t length, int32_t position)
:{}

CharacterIterator::CharacterIterator(int32_t length, int32_t textBegin, int32_t textEnd, int32_t position)
:{}

CharacterIterator::~CharacterIterator() {}

CharacterIterator::CharacterIterator(const CharacterIterator &that) :{}

CharacterIterator &
CharacterIterator::operator=(const CharacterIterator &that) {}

// implementing first[32]PostInc() directly in a subclass should be faster
// but these implementations make subclassing a little easier
char16_t
CharacterIterator::firstPostInc() {}

UChar32
CharacterIterator::first32PostInc() {}

U_NAMESPACE_END