godot/thirdparty/icu4c/common/locdistance.h

// © 2019 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

// locdistance.h
// created: 2019may08 Markus W. Scherer

#ifndef __LOCDISTANCE_H__
#define __LOCDISTANCE_H__

#include "unicode/utypes.h"
#include "unicode/bytestrie.h"
#include "unicode/localematcher.h"
#include "unicode/locid.h"
#include "unicode/uobject.h"
#include "lsr.h"

U_NAMESPACE_BEGIN

struct LocaleDistanceData;

/**
 * Offline-built data for LocaleMatcher.
 * Mostly but not only the data for mapping locales to their maximized forms.
 */
class LocaleDistance final : public UMemory {};

U_NAMESPACE_END

#endif  // __LOCDISTANCE_H__