godot/thirdparty/icu4c/common/uniquecharstr.h

// © 2020 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

// uniquecharstr.h
// created: 2020sep01 Frank Yung-Fong Tang

#ifndef __UNIQUECHARSTR_H__
#define __UNIQUECHARSTR_H__

#include "charstr.h"
#include "uassert.h"
#include "uhash.h"
#include "cmemory.h"

U_NAMESPACE_BEGIN

/**
 * Stores NUL-terminated strings with duplicate elimination.
 * Checks for unique UTF-16 string pointers and converts to invariant characters.
 *
 * Intended to be stack-allocated. Add strings, get a unique number for each,
 * freeze the object, get a char * pointer for each string,
 * call orphanCharStrings() to capture the string storage, and let this object go out of scope.
 */
class UniqueCharStrings {};

U_NAMESPACE_END

#endif  // __UNIQUECHARSTR_H__