godot/thirdparty/icu4c/common/normlzr.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
 *************************************************************************
 * COPYRIGHT: 
 * Copyright (c) 1996-2012, International Business Machines Corporation and
 * others. All Rights Reserved.
 *************************************************************************
 */

#include "unicode/utypes.h"

#if !UCONFIG_NO_NORMALIZATION

#include "unicode/uniset.h"
#include "unicode/unistr.h"
#include "unicode/chariter.h"
#include "unicode/schriter.h"
#include "unicode/uchriter.h"
#include "unicode/normlzr.h"
#include "unicode/utf16.h"
#include "cmemory.h"
#include "normalizer2impl.h"
#include "uprops.h"  // for uniset_getUnicode32Instance()

#if defined(move32)
 // System can define move32 intrinsics, but the char iters define move32 method
 // using same undef trick in headers, so undef here to re-enable the method.
#undef move32
#endif

U_NAMESPACE_BEGIN

#endif /* #if !UCONFIG_NO_NORMALIZATION */