godot/thirdparty/icu4c/common/udatamem.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1999-2010, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************/


/*----------------------------------------------------------------------------------
 *
 *  UDataMemory     A class-like struct that serves as a handle to a piece of memory
 *                  that contains some ICU data (resource, converters, whatever.)
 *
 *                  When an application opens ICU data (with udata_open, for example,
 *                  a UDataMemory * is returned.
 *
 *----------------------------------------------------------------------------------*/
#ifndef __UDATAMEM_H__
#define __UDATAMEM_H__

#include "unicode/udata.h"
#include "ucmndata.h"

struct UDataMemory {};

U_CAPI  UDataMemory* U_EXPORT2 UDataMemory_createNewInstance(UErrorCode *pErr);
U_CFUNC void         UDatamemory_assign  (UDataMemory *dest, UDataMemory *source);
U_CFUNC void         UDataMemory_init    (UDataMemory *This);
U_CFUNC UBool        UDataMemory_isLoaded(const UDataMemory *This);
U_CFUNC void         UDataMemory_setData (UDataMemory *This, const void *dataAddr);

U_CFUNC const DataHeader *UDataMemory_normalizeDataPointer(const void *p);

U_CAPI int32_t U_EXPORT2
udata_getLength(const UDataMemory *pData);

U_CAPI const void * U_EXPORT2
udata_getRawMemory(const UDataMemory *pData);

#endif