godot/thirdparty/icu4c/common/udatamem.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1999-2011, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************/


/*----------------------------------------------------------------------------------
 *
 *  UDataMemory     A class-like struct that serves as a handle to a piece of memory
 *                  that contains some ICU data (resource, converters, whatever.)
 *
 *                  When an application opens ICU data (with udata_open, for example,
 *                  a UDataMemory * is returned.
 *
 *----------------------------------------------------------------------------------*/

#include "unicode/utypes.h"
#include "cmemory.h"
#include "unicode/udata.h"

#include "udatamem.h"

U_CFUNC void UDataMemory_init(UDataMemory *This) {}


U_CFUNC void UDatamemory_assign(UDataMemory *dest, UDataMemory *source) {}

U_CFUNC UDataMemory *UDataMemory_createNewInstance(UErrorCode *pErr) {}


U_CFUNC const DataHeader *
UDataMemory_normalizeDataPointer(const void *p) {}


U_CFUNC void UDataMemory_setData (UDataMemory *This, const void *dataAddr) {}


U_CAPI void U_EXPORT2
udata_close(UDataMemory *pData) {}

U_CAPI const void * U_EXPORT2
udata_getMemory(UDataMemory *pData) {}

/**
 * Get the length of the data item if possible.
 * The length may be up to 15 bytes larger than the actual data.
 *
 * TODO Consider making this function public.
 * It would have to return the actual length in more cases.
 * For example, the length of the last item in a .dat package could be
 * computed from the size of the whole .dat package minus the offset of the
 * last item.
 * The size of a file that was directly memory-mapped could be determined
 * using some system API.
 *
 * In order to get perfect values for all data items, we may have to add a
 * length field to UDataInfo, but that complicates data generation
 * and may be overkill.
 *
 * @param pData The data item.
 * @return the length of the data item, or -1 if not known
 * @internal Currently used only in cintltst/udatatst.c
 */
U_CAPI int32_t U_EXPORT2
udata_getLength(const UDataMemory *pData) {}

/**
 * Get the memory including the data header.
 * Used in cintltst/udatatst.c
 * @internal
 */
U_CAPI const void * U_EXPORT2
udata_getRawMemory(const UDataMemory *pData) {}

U_CFUNC UBool UDataMemory_isLoaded(const UDataMemory *This) {}