godot/thirdparty/icu4c/common/unisetspan.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 2007-2012, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*   file name:  unisetspan.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2007mar01
*   created by: Markus W. Scherer
*/

#include "unicode/utypes.h"
#include "unicode/uniset.h"
#include "unicode/ustring.h"
#include "unicode/utf8.h"
#include "unicode/utf16.h"
#include "cmemory.h"
#include "uvector.h"
#include "unisetspan.h"

U_NAMESPACE_BEGIN

/*
 * List of offsets from the current position from where to try matching
 * a code point or a string.
 * Store offsets rather than indexes to simplify the code and use the same list
 * for both increments (in span()) and decrements (in spanBack()).
 *
 * Assumption: The maximum offset is limited, and the offsets that are stored
 * at any one time are relatively dense, that is, there are normally no gaps of
 * hundreds or thousands of offset values.
 *
 * The implementation uses a circular buffer of byte flags,
 * each indicating whether the corresponding offset is in the list.
 * This avoids inserting into a sorted list of offsets (or absolute indexes) and
 * physically moving part of the list.
 *
 * Note: In principle, the caller should setMaxLength() to the maximum of the
 * max string length and U16_LENGTH/U8_LENGTH to account for
 * "long" single code points.
 * However, this implementation uses at least a staticList with more than
 * U8_LENGTH entries anyway.
 *
 * Note: If maxLength were guaranteed to be no more than 32 or 64,
 * the list could be stored as bit flags in a single integer.
 * Rather than handling a circular buffer with a start list index,
 * the integer would simply be shifted when lower offsets are removed.
 * UnicodeSet does not have a limit on the lengths of strings.
 */
class OffsetList {};

// Get the number of UTF-8 bytes for a UTF-16 (sub)string.
static int32_t
getUTF8Length(const char16_t *s, int32_t length) {}

// Append the UTF-8 version of the string to t and return the appended UTF-8 length.
static int32_t
appendUTF8(const char16_t *s, int32_t length, uint8_t *t, int32_t capacity) {}

static inline uint8_t
makeSpanLengthByte(int32_t spanLength) {}

// Construct for all variants of span(), or only for any one variant.
// Initialize as little as possible, for single use.
UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
                                           const UVector &setStrings,
                                           uint32_t which)
        :{}

// Copy constructor. Assumes which==ALL for a frozen set.
UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSetStringSpan &otherStringSpan,
                                           const UVector &newParentSetStrings)
        :{}

UnicodeSetStringSpan::~UnicodeSetStringSpan() {}

void UnicodeSetStringSpan::addToSpanNotSet(UChar32 c) {}

// Compare strings without any argument checks. Requires length>0.
static inline UBool
matches16(const char16_t *s, const char16_t *t, int32_t length) {}

static inline UBool
matches8(const uint8_t *s, const uint8_t *t, int32_t length) {}

// Compare 16-bit Unicode strings (which may be malformed UTF-16)
// at code point boundaries.
// That is, each edge of a match must not be in the middle of a surrogate pair.
static inline UBool
matches16CPB(const char16_t *s, int32_t start, int32_t limit, const char16_t *t, int32_t length) {}

// Does the set contain the next code point?
// If so, return its length; otherwise return its negative length.
static inline int32_t
spanOne(const UnicodeSet &set, const char16_t *s, int32_t length) {}

static inline int32_t
spanOneBack(const UnicodeSet &set, const char16_t *s, int32_t length) {}

static inline int32_t
spanOneUTF8(const UnicodeSet &set, const uint8_t *s, int32_t length) {}

static inline int32_t
spanOneBackUTF8(const UnicodeSet &set, const uint8_t *s, int32_t length) {}

/*
 * Note: In span() when spanLength==0 (after a string match, or at the beginning
 * after an empty code point span) and in spanNot() and spanNotUTF8(),
 * string matching could use a binary search
 * because all string matches are done from the same start index.
 *
 * For UTF-8, this would require a comparison function that returns UTF-16 order.
 *
 * This optimization should not be necessary for normal UnicodeSets because
 * most sets have no strings, and most sets with strings have
 * very few very short strings.
 * For cases with many strings, it might be better to use a different API
 * and implementation with a DFA (state machine).
 */

/*
 * Algorithm for span(USET_SPAN_CONTAINED)
 *
 * Theoretical algorithm:
 * - Iterate through the string, and at each code point boundary:
 *   + If the code point there is in the set, then remember to continue after it.
 *   + If a set string matches at the current position, then remember to continue after it.
 *   + Either recursively span for each code point or string match,
 *     or recursively span for all but the shortest one and
 *     iteratively continue the span with the shortest local match.
 *   + Remember the longest recursive span (the farthest end point).
 *   + If there is no match at the current position, neither for the code point there
 *     nor for any set string, then stop and return the longest recursive span length.
 *
 * Optimized implementation:
 *
 * (We assume that most sets will have very few very short strings.
 * A span using a string-less set is extremely fast.)
 *
 * Create and cache a spanSet which contains all of the single code points
 * of the original set but none of its strings.
 *
 * - Start with spanLength=spanSet.span(USET_SPAN_CONTAINED).
 * - Loop:
 *   + Try to match each set string at the end of the spanLength.
 *     ~ Set strings that start with set-contained code points must be matched
 *       with a partial overlap because the recursive algorithm would have tried
 *       to match them at every position.
 *     ~ Set strings that entirely consist of set-contained code points
 *       are irrelevant for span(USET_SPAN_CONTAINED) because the
 *       recursive algorithm would continue after them anyway
 *       and find the longest recursive match from their end.
 *     ~ Rather than recursing, note each end point of a set string match.
 *   + If no set string matched after spanSet.span(), then return
 *     with where the spanSet.span() ended.
 *   + If at least one set string matched after spanSet.span(), then
 *     pop the shortest string match end point and continue
 *     the loop, trying to match all set strings from there.
 *   + If at least one more set string matched after a previous string match,
 *     then test if the code point after the previous string match is also
 *     contained in the set.
 *     Continue the loop with the shortest end point of either this code point
 *     or a matching set string.
 *   + If no more set string matched after a previous string match,
 *     then try another spanLength=spanSet.span(USET_SPAN_CONTAINED).
 *     Stop if spanLength==0, otherwise continue the loop.
 *
 * By noting each end point of a set string match,
 * the function visits each string position at most once and finishes
 * in linear time.
 *
 * The recursive algorithm may visit the same string position many times
 * if multiple paths lead to it and finishes in exponential time.
 */

/*
 * Algorithm for span(USET_SPAN_SIMPLE)
 *
 * Theoretical algorithm:
 * - Iterate through the string, and at each code point boundary:
 *   + If the code point there is in the set, then remember to continue after it.
 *   + If a set string matches at the current position, then remember to continue after it.
 *   + Continue from the farthest match position and ignore all others.
 *   + If there is no match at the current position,
 *     then stop and return the current position.
 *
 * Optimized implementation:
 *
 * (Same assumption and spanSet as above.)
 *
 * - Start with spanLength=spanSet.span(USET_SPAN_CONTAINED).
 * - Loop:
 *   + Try to match each set string at the end of the spanLength.
 *     ~ Set strings that start with set-contained code points must be matched
 *       with a partial overlap because the standard algorithm would have tried
 *       to match them earlier.
 *     ~ Set strings that entirely consist of set-contained code points
 *       must be matched with a full overlap because the longest-match algorithm
 *       would hide set string matches that end earlier.
 *       Such set strings need not be matched earlier inside the code point span
 *       because the standard algorithm would then have continued after
 *       the set string match anyway.
 *     ~ Remember the longest set string match (farthest end point) from the earliest
 *       starting point.
 *   + If no set string matched after spanSet.span(), then return
 *     with where the spanSet.span() ended.
 *   + If at least one set string matched, then continue the loop after the
 *     longest match from the earliest position.
 *   + If no more set string matched after a previous string match,
 *     then try another spanLength=spanSet.span(USET_SPAN_CONTAINED).
 *     Stop if spanLength==0, otherwise continue the loop.
 */

int32_t UnicodeSetStringSpan::span(const char16_t *s, int32_t length, USetSpanCondition spanCondition) const {}

int32_t UnicodeSetStringSpan::spanBack(const char16_t *s, int32_t length, USetSpanCondition spanCondition) const {}

int32_t UnicodeSetStringSpan::spanUTF8(const uint8_t *s, int32_t length, USetSpanCondition spanCondition) const {}

int32_t UnicodeSetStringSpan::spanBackUTF8(const uint8_t *s, int32_t length, USetSpanCondition spanCondition) const {}

/*
 * Algorithm for spanNot()==span(USET_SPAN_NOT_CONTAINED)
 *
 * Theoretical algorithm:
 * - Iterate through the string, and at each code point boundary:
 *   + If the code point there is in the set, then return with the current position.
 *   + If a set string matches at the current position, then return with the current position.
 *
 * Optimized implementation:
 *
 * (Same assumption as for span() above.)
 *
 * Create and cache a spanNotSet which contains all of the single code points
 * of the original set but none of its strings.
 * For each set string add its initial code point to the spanNotSet.
 * (Also add its final code point for spanNotBack().)
 *
 * - Loop:
 *   + Do spanLength=spanNotSet.span(USET_SPAN_NOT_CONTAINED).
 *   + If the current code point is in the original set, then
 *     return the current position.
 *   + If any set string matches at the current position, then
 *     return the current position.
 *   + If there is no match at the current position, neither for the code point there
 *     nor for any set string, then skip this code point and continue the loop.
 *     This happens for set-string-initial code points that were added to spanNotSet
 *     when there is not actually a match for such a set string.
 */

int32_t UnicodeSetStringSpan::spanNot(const char16_t *s, int32_t length) const {}

int32_t UnicodeSetStringSpan::spanNotBack(const char16_t *s, int32_t length) const {}

int32_t UnicodeSetStringSpan::spanNotUTF8(const uint8_t *s, int32_t length) const {}

int32_t UnicodeSetStringSpan::spanNotBackUTF8(const uint8_t *s, int32_t length) const {}

U_NAMESPACE_END