godot/thirdparty/icu4c/common/ustr_titlecase_brkiter.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2011, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  ustr_titlecase_brkiter.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2011may30
*   created by: Markus W. Scherer
*
*   Titlecasing functions that are based on BreakIterator
*   were moved here to break dependency cycles among parts of the common library.
*/

#include "unicode/utypes.h"

#if !UCONFIG_NO_BREAK_ITERATION

#include "unicode/brkiter.h"
#include "unicode/casemap.h"
#include "unicode/chariter.h"
#include "unicode/localpointer.h"
#include "unicode/ubrk.h"
#include "unicode/ucasemap.h"
#include "unicode/utext.h"
#include "cmemory.h"
#include "uassert.h"
#include "ucase.h"
#include "ucasemap_imp.h"

U_NAMESPACE_BEGIN

U_NAMESPACE_USE

U_CAPI int32_t U_EXPORT2
u_strToTitle(char16_t *dest, int32_t destCapacity,
             const char16_t *src, int32_t srcLength,
             UBreakIterator *titleIter,
             const char *locale,
             UErrorCode *pErrorCode) {}

U_CAPI int32_t U_EXPORT2
ucasemap_toTitle(UCaseMap *csm,
                 char16_t *dest, int32_t destCapacity,
                 const char16_t *src, int32_t srcLength,
                 UErrorCode *pErrorCode) {}

#endif  // !UCONFIG_NO_BREAK_ITERATION