godot/thirdparty/msdfgen/core/SignedDistance.hpp


#pragma once

#include <cmath>
#include <cfloat>
#include "base.h"

namespace msdfgen {

/// Represents a signed distance and alignment, which together can be compared to uniquely determine the closest edge segment.
class SignedDistance {};

inline bool operator<(const SignedDistance a, const SignedDistance b) {}

inline bool operator>(const SignedDistance a, const SignedDistance b) {}

inline bool operator<=(const SignedDistance a, const SignedDistance b) {}

inline bool operator>=(const SignedDistance a, const SignedDistance b) {}

}