godot/thirdparty/msdfgen/core/Scanline.h


#pragma once

#include <vector>
#include "base.h"

namespace msdfgen {

/// Fill rule dictates how intersection total is interpreted during rasterization.
enum FillRule {};

/// Resolves the number of intersection into a binary fill value based on fill rule.
bool interpretFillRule(int intersections, FillRule fillRule);

/// Represents a horizontal scanline intersecting a shape.
class Scanline {};

}