godot/thirdparty/msdfgen/core/bitmap-interpolation.hpp


#pragma once

#include "arithmetics.hpp"
#include "Vector2.hpp"
#include "BitmapRef.hpp"

namespace msdfgen {

template <typename T, int N>
static void interpolate(T *output, const BitmapConstRef<T, N> &bitmap, Point2 pos) {}

}