godot/thirdparty/msdfgen/core/generator-config.h


#pragma once

#include "BitmapRef.hpp"

#ifndef MSDFGEN_PUBLIC
#define MSDFGEN_PUBLIC
#endif

namespace msdfgen {

/// The configuration of the MSDF error correction pass.
struct ErrorCorrectionConfig {};

/// The configuration of the distance field generator algorithm.
struct GeneratorConfig {};

/// The configuration of the multi-channel distance field generator algorithm.
struct MSDFGeneratorConfig : GeneratorConfig {};

}