#pragma once
#include "Vector2.hpp"
#include "Projection.h"
#include "Shape.h"
#include "BitmapRef.hpp"
#include "generator-config.h"
namespace msdfgen {
void msdfErrorCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig());
void msdfErrorCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig());
void msdfFastDistanceErrorCorrection(const BitmapRef<float, 3> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
void msdfFastDistanceErrorCorrection(const BitmapRef<float, 4> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
void msdfFastEdgeErrorCorrection(const BitmapRef<float, 3> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
void msdfFastEdgeErrorCorrection(const BitmapRef<float, 4> &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio);
void msdfErrorCorrection_legacy(const BitmapRef<float, 3> &output, const Vector2 &threshold);
void msdfErrorCorrection_legacy(const BitmapRef<float, 4> &output, const Vector2 &threshold);
}