godot/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h

/*
 * Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.

 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:

 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

// jpgd.h - C++ class for JPEG decompression.
// Public domain, Rich Geldreich <[email protected]>
#ifndef _TVG_JPGD_H_
#define _TVG_JPGD_H_

class jpeg_decoder;

jpeg_decoder* jpgdHeader(const char* data, int size, int* width, int* height);
jpeg_decoder* jpgdHeader(const char* filename, int* width, int* height);
unsigned char* jpgdDecompress(jpeg_decoder* decoder);
void jpgdDelete(jpeg_decoder* decoder);

#endif //_TVG_JPGD_H_