#ifndef _TVG_SW_COMMON_H_
#define _TVG_SW_COMMON_H_
#include <algorithm>
#include "tvgCommon.h"
#include "tvgRender.h"
#define SW_CURVE_TYPE_POINT …
#define SW_CURVE_TYPE_CUBIC …
#define SW_ANGLE_PI …
#define SW_ANGLE_2PI …
#define SW_ANGLE_PI2 …
SwCoord;
SwFixed;
static inline float TO_FLOAT(SwCoord val)
{ … }
struct SwPoint
{ … };
struct SwSize
{ … };
struct SwOutline
{ … };
struct SwSpan
{ … };
struct SwRleData
{ … };
struct SwBBox
{ … };
struct SwFill
{ … };
struct SwStrokeBorder
{ … };
struct SwStroke
{ … };
struct SwDashStroke
{ … };
struct SwShape
{ … };
struct SwImage
{ … };
SwMask;
SwBlender;
SwJoin;
SwAlpha;
struct SwCompositor;
struct SwSurface : Surface
{ … };
struct SwCompositor : Compositor
{ … };
struct SwMpool
{ … };
static inline SwCoord TO_SWCOORD(float val)
{ … }
static inline uint32_t JOIN(uint8_t c0, uint8_t c1, uint8_t c2, uint8_t c3)
{ … }
static inline uint32_t ALPHA_BLEND(uint32_t c, uint32_t a)
{ … }
static inline uint32_t INTERPOLATE(uint32_t s, uint32_t d, uint8_t a)
{ … }
static inline uint8_t INTERPOLATE8(uint8_t s, uint8_t d, uint8_t a)
{ … }
static inline SwCoord HALF_STROKE(float width)
{ … }
static inline uint8_t A(uint32_t c)
{ … }
static inline uint8_t IA(uint32_t c)
{ … }
static inline uint8_t C1(uint32_t c)
{ … }
static inline uint8_t C2(uint32_t c)
{ … }
static inline uint8_t C3(uint32_t c)
{ … }
static inline uint32_t opBlendInterp(uint32_t s, uint32_t d, uint8_t a)
{ … }
static inline uint32_t opBlendNormal(uint32_t s, uint32_t d, uint8_t a)
{ … }
static inline uint32_t opBlendPreNormal(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendSrcOver(uint32_t s, TVG_UNUSED uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendDifference(uint32_t s, uint32_t d, uint8_t a)
{ … }
static inline uint32_t opBlendExclusion(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendAdd(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendScreen(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendDirectMultiply(uint32_t s, uint32_t d, uint8_t a)
{ … }
static inline uint32_t opBlendMultiply(uint32_t s, uint32_t d, uint8_t a)
{ … }
static inline uint32_t opBlendOverlay(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendDarken(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendLighten(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendColorDodge(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendColorBurn(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendHardLight(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
static inline uint32_t opBlendSoftLight(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
{ … }
int64_t mathMultiply(int64_t a, int64_t b);
int64_t mathDivide(int64_t a, int64_t b);
int64_t mathMulDiv(int64_t a, int64_t b, int64_t c);
void mathRotate(SwPoint& pt, SwFixed angle);
SwFixed mathTan(SwFixed angle);
SwFixed mathAtan(const SwPoint& pt);
SwFixed mathCos(SwFixed angle);
SwFixed mathSin(SwFixed angle);
void mathSplitCubic(SwPoint* base);
SwFixed mathDiff(SwFixed angle1, SwFixed angle2);
SwFixed mathLength(const SwPoint& pt);
bool mathSmallCubic(const SwPoint* base);
bool mathFlatCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
SwFixed mathMean(SwFixed angle1, SwFixed angle2);
SwPoint mathTransform(const Point* to, const Matrix& transform);
bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack);
bool mathClipBBox(const SwBBox& clipper, SwBBox& clipee);
void shapeReset(SwShape* shape);
bool shapePrepare(SwShape* shape, const RenderShape* rshape, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite);
bool shapePrepared(const SwShape* shape);
bool shapeGenRle(SwShape* shape, const RenderShape* rshape, bool antiAlias);
void shapeDelOutline(SwShape* shape, SwMpool* mpool, uint32_t tid);
void shapeResetStroke(SwShape* shape, const RenderShape* rshape, const Matrix& transform);
bool shapeGenStrokeRle(SwShape* shape, const RenderShape* rshape, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
void shapeFree(SwShape* shape);
void shapeDelStroke(SwShape* shape);
bool shapeGenFillColors(SwShape* shape, const Fill* fill, const Matrix& transform, SwSurface* surface, uint8_t opacity, bool ctable);
bool shapeGenStrokeFillColors(SwShape* shape, const Fill* fill, const Matrix& transform, SwSurface* surface, uint8_t opacity, bool ctable);
void shapeResetFill(SwShape* shape);
void shapeResetStrokeFill(SwShape* shape);
void shapeDelFill(SwShape* shape);
void shapeDelStrokeFill(SwShape* shape);
void strokeReset(SwStroke* stroke, const RenderShape* shape, const Matrix& transform);
bool strokeParseOutline(SwStroke* stroke, const SwOutline& outline);
SwOutline* strokeExportOutline(SwStroke* stroke, SwMpool* mpool, unsigned tid);
void strokeFree(SwStroke* stroke);
bool imagePrepare(SwImage* image, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
bool imageGenRle(SwImage* image, const SwBBox& renderRegion, bool antiAlias);
void imageDelOutline(SwImage* image, SwMpool* mpool, uint32_t tid);
void imageReset(SwImage* image);
void imageFree(SwImage* image);
bool fillGenColorTable(SwFill* fill, const Fill* fdata, const Matrix& transform, SwSurface* surface, uint8_t opacity, bool ctable);
const Fill::ColorStop* fillFetchSolid(const SwFill* fill, const Fill* fdata);
void fillReset(SwFill* fill);
void fillFree(SwFill* fill);
void fillLinear(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, SwMask maskOp, uint8_t opacity);
void fillLinear(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwMask maskOp, uint8_t opacity);
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, uint8_t a);
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a);
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity);
void fillRadial(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, SwMask op, uint8_t a);
void fillRadial(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwMask op, uint8_t a) ;
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, uint8_t a);
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a);
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity);
SwRleData* rleRender(SwRleData* rle, const SwOutline* outline, const SwBBox& renderRegion, bool antiAlias);
SwRleData* rleRender(const SwBBox* bbox);
void rleFree(SwRleData* rle);
void rleReset(SwRleData* rle);
void rleMerge(SwRleData* rle, SwRleData* clip1, SwRleData* clip2);
void rleClipPath(SwRleData* rle, const SwRleData* clip);
void rleClipRect(SwRleData* rle, const SwBBox* clip);
SwMpool* mpoolInit(uint32_t threads);
bool mpoolTerm(SwMpool* mpool);
bool mpoolClear(SwMpool* mpool);
SwOutline* mpoolReqOutline(SwMpool* mpool, unsigned idx);
void mpoolRetOutline(SwMpool* mpool, unsigned idx);
SwOutline* mpoolReqStrokeOutline(SwMpool* mpool, unsigned idx);
void mpoolRetStrokeOutline(SwMpool* mpool, unsigned idx);
SwOutline* mpoolReqDashOutline(SwMpool* mpool, unsigned idx);
void mpoolRetDashOutline(SwMpool* mpool, unsigned idx);
bool rasterCompositor(SwSurface* surface);
bool rasterGradientShape(SwSurface* surface, SwShape* shape, const Fill* fdata, uint8_t opacity);
bool rasterShape(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
bool rasterImage(SwSurface* surface, SwImage* image, const Matrix& transform, const SwBBox& bbox, uint8_t opacity);
bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
bool rasterGradientStroke(SwSurface* surface, SwShape* shape, const Fill* fdata, uint8_t opacity);
bool rasterClear(SwSurface* surface, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void rasterPixel32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len);
void rasterGrayscale8(uint8_t *dst, uint8_t val, uint32_t offset, int32_t len);
void rasterUnpremultiply(Surface* surface);
void rasterPremultiply(Surface* surface);
bool rasterConvertCS(Surface* surface, ColorSpace to);
#endif