godot/thirdparty/pcre2/src/pcre2_script_run.c

/*************************************************
*      Perl-Compatible Regular Expressions       *
*************************************************/

/* PCRE is a library of functions to support regular expressions whose syntax
and semantics are as close as possible to those of the Perl 5 language.

                       Written by Philip Hazel
     Original API code Copyright (c) 1997-2012 University of Cambridge
          New API code Copyright (c) 2016-2021 University of Cambridge

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*/

/* This module contains the function for checking a script run. */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "pcre2_internal.h"


/*************************************************
*                Check script run                *
*************************************************/

/* A script run is conceptually a sequence of characters all in the same
Unicode script. However, it isn't quite that simple. There are special rules
for scripts that are commonly used together, and also special rules for digits.
This function implements the appropriate checks, which is possible only when
PCRE2 is compiled with Unicode support. The function returns TRUE if there is
no Unicode support; however, it should never be called in that circumstance
because an error is given by pcre2_compile() if a script run is called for in a
version of PCRE2 compiled without Unicode support.

Arguments:
  pgr       point to the first character
  endptr    point after the last character
  utf       TRUE if in UTF mode

Returns:    TRUE if this is a valid script run
*/

/* These are states in the checking process. */

enum {};

#define UCD_MAPSIZE
#define FULL_MAPSIZE

BOOL
PRIV(script_run)(PCRE2_SPTR ptr, PCRE2_SPTR endptr, BOOL utf)
{}

/* End of pcre2_script_run.c */