godot/thirdparty/pcre2/src/sljit/allocator_src/sljitExecAllocatorPosix.c

/*
 *    Stack-less Just-In-Time compiler
 *
 *    Copyright Zoltan Herczeg ([email protected]). All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright notice, this list of
 *      conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright notice, this list
 *      of conditions and the following disclaimer in the documentation and/or other materials
 *      provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
 * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/types.h>
#include <sys/mman.h>

static SLJIT_INLINE void* alloc_chunk(sljit_uw size)
{}

static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size)
{}

#include "sljitExecAllocatorCore.c"