godot/thirdparty/embree/common/simd/sse.h

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "../sys/platform.h"
#include "../sys/intrinsics.h"
#include "../sys/alloc.h"
#include "../math/constants.h"
#include "varying.h"

namespace embree 
{
#if defined(__aarch64__) || defined(__SSE4_1__)
  __forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) { 
    return _mm_blendv_ps(f,t,mask);
  }
#else
  __forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {}
#endif

  extern const __m128  mm_lookupmask_ps[16];
  extern const __m128d mm_lookupmask_pd[4];
}

#if defined(__AVX512VL__)
#include "vboolf4_avx512.h"
#else
#include "vboolf4_sse2.h"
#endif
#include "vint4_sse2.h"
#include "vuint4_sse2.h"
#include "vfloat4_sse2.h"