/**************************************************************************/ /* lightmap_raycaster_embree.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifdef TOOLS_ENABLED #include "lightmap_raycaster_embree.h" #ifdef __SSE2__ #include <pmmintrin.h> #endif LightmapRaycaster *LightmapRaycasterEmbree::create_embree_raycaster() { … } void LightmapRaycasterEmbree::make_default_raycaster() { … } void LightmapRaycasterEmbree::filter_function(const struct RTCFilterFunctionNArguments *p_args) { … } bool LightmapRaycasterEmbree::intersect(Ray &r_ray) { … } void LightmapRaycasterEmbree::intersect(Vector<Ray> &r_rays) { … } void LightmapRaycasterEmbree::set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) { … } float blerp(float c00, float c10, float c01, float c11, float tx, float ty) { … } uint8_t LightmapRaycasterEmbree::AlphaTextureData::sample(float u, float v) const { … } void LightmapRaycasterEmbree::add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) { … } void LightmapRaycasterEmbree::commit() { … } void LightmapRaycasterEmbree::set_mesh_filter(const HashSet<int> &p_mesh_ids) { … } void LightmapRaycasterEmbree::clear_mesh_filter() { … } void embree_lm_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { … } LightmapRaycasterEmbree::LightmapRaycasterEmbree() { … } LightmapRaycasterEmbree::~LightmapRaycasterEmbree() { … } #endif // TOOLS_ENABLED