godot/modules/raycast/lightmap_raycaster_embree.cpp

/**************************************************************************/
/*  lightmap_raycaster_embree.cpp                                         */
/**************************************************************************/
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#ifdef TOOLS_ENABLED

#include "lightmap_raycaster_embree.h"

#ifdef __SSE2__
#include <pmmintrin.h>
#endif

LightmapRaycaster *LightmapRaycasterEmbree::create_embree_raycaster() {}

void LightmapRaycasterEmbree::make_default_raycaster() {}

void LightmapRaycasterEmbree::filter_function(const struct RTCFilterFunctionNArguments *p_args) {}

bool LightmapRaycasterEmbree::intersect(Ray &r_ray) {}

void LightmapRaycasterEmbree::intersect(Vector<Ray> &r_rays) {}

void LightmapRaycasterEmbree::set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) {}

float blerp(float c00, float c10, float c01, float c11, float tx, float ty) {}

uint8_t LightmapRaycasterEmbree::AlphaTextureData::sample(float u, float v) const {}

void LightmapRaycasterEmbree::add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) {}

void LightmapRaycasterEmbree::commit() {}

void LightmapRaycasterEmbree::set_mesh_filter(const HashSet<int> &p_mesh_ids) {}

void LightmapRaycasterEmbree::clear_mesh_filter() {}

void embree_lm_error_handler(void *p_user_data, RTCError p_code, const char *p_str) {}

LightmapRaycasterEmbree::LightmapRaycasterEmbree() {}

LightmapRaycasterEmbree::~LightmapRaycasterEmbree() {}

#endif // TOOLS_ENABLED