godot/thirdparty/embree/kernels/geometry/trianglei_intersector.h

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "trianglei.h"
#include "triangle_intersector_moeller.h"
#include "triangle_intersector_pluecker.h"

namespace embree
{
  namespace isa
  {
    /*! Intersects M triangles with 1 ray */
    template<int M, bool filter>
    struct TriangleMiIntersector1Moeller
    {};

    /*! Intersects M triangles with K rays */
    template<int M, int K, bool filter>
    struct TriangleMiIntersectorKMoeller
    {};

    /*! Intersects M triangles with 1 ray */
    template<int M, bool filter>
    struct TriangleMiIntersector1Pluecker
    {};

    /*! Intersects M triangles with K rays */
    template<int M, int K, bool filter>
    struct TriangleMiIntersectorKPluecker
    {};

    /*! Intersects M motion blur triangles with 1 ray */
    template<int M, bool filter>
    struct TriangleMiMBIntersector1Moeller
    {};

    /*! Intersects M motion blur triangles with K rays. */
    template<int M, int K, bool filter>
    struct TriangleMiMBIntersectorKMoeller
    {};

    /*! Intersects M motion blur triangles with 1 ray */
    template<int M, bool filter>
    struct TriangleMiMBIntersector1Pluecker
    {};

    /*! Intersects M motion blur triangles with K rays. */
    template<int M, int K, bool filter>
    struct TriangleMiMBIntersectorKPluecker
    {};
  }
}